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Updated: Thursday, 04 Feb 2010, 4:47 PM EST
Published : Thursday, 04 Feb 2010, 4:46 PM EST
(GAMESPRESS) - The EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS)
announces the celebration of the ten year anniversary of The
Sims™, the groundbreaking game that allowed players to create
and live a virtual, simulated life on a computer. Since the
original The Sims debut on February 4, 2000, the unstoppable,
award-winning franchise has produced three core games – The
Sims, The Sims 2, and The Sims 3 – supported by dozens of
expansion and stuff packs with lifetime unit sales eclipsing 125
million worldwide. As the best-selling PC game* in nearly every
major video game market worldwide, The Sims has continuously reset
the bar over the past decade delivering new content, gameplay
elements, platform support, and partnerships that resonate with its
global fan base in meaningful ways and take the play experience to
new levels of fun and entertainment.
“
The success of The Sims is something gamers and the gaming
business as a whole can be proud of. With its charming and quirky
style, lovely emergent game mechanics and user created creativity
that delights every day, The Sims is a game that can be enjoyed by
everybody and reflects what you put into it,” explained
Rod Humble, Head of the EA Play label. “
The future of The Sims is going to be a lot of fun; it is rare
for an entertainment franchise to be gaining momentum a decade
after release, so this is a particularly pleasant moment for
everyone who has worked on the games.”
“
No other game in the history of electronic entertainment has
ever had the broad, nearly universal appeal of The Sims
franchise,” says Logan Decker, Editor-in-Chief of PC
Gamer magazine. “
Everybody plays it: hardcore gamers, young women, celebrities,
conservatives, professors, soldiers, grandmothers, even people who
say they don’t like computer games. And the game—or,
rather, the experience—has thrived throughout 10 years of
sequels and countless expansion packs because EA has kept the
environment fresh and infinitely customizable while never getting
in the way of the game’s primary focus—the
player’s imagination, and the natural inclination of all
human beings to create meaningful stories.”
Just how popular is The Sims?
The franchise has generated more than $2.5B of revenue
putting it in the same class as blockbuster films Avatar, Titanic,
and The Matrix Trilogy.
The Sims, available in 60 countries and 22 languages,
remains a worldwide cultural touchstone for its enormous and
growing fan base by continuing to evolve its content and remain
current. Since its June 2009 launch, The Sims 3 has sold more than
4.5 million units worldwide to date and holds the #1 best-selling
PC title for 2009 in North America and Europe*. The Sims 3, like
its predecessors, allows players to create, download and share
player content on its online exchange fueling nearly 110 million
downloads for The Sims 3 alone in a matter of months. The Sims 3
community site alone,
www.thesims3.com, welcomes up to six million
unique visitors monthly, handles 300 content downloads every minute
and more than 1.8 million uploads have been made to date, including
20 movies each hour. The Sims 3 App for iPhone and iPod touch
became the top selling game on the App Store for 2009 and reached
the #1 position in the top paid Apps in nearly 40 countries
worldwide in the same year.**
What does it feel like to host 6 million visitors each
month?
Invite the entire city of San Francisco to drop by your
house and you’ll get the gist.
Social networking sites play a significant role in the
ongoing popularity of The Sims with pages on Facebook, MySpace,
Twitter and YouTube, amassing a following of a million friends to
date worldwide. That’s enough people to fill the
world’s largest stadium, North Korea’s Rungrado May Day
Stadium, more than four times. The Sims 3 YouTube Channel is the
second most subscribed to sponsored channel of all time with nearly
55,000 subscribers and over 26 million video views. Through social
networks, The Sims development team shares the latest news and
content, hosts contests and showcases player creations, and
provides answers to game-related questions.
Sims are the trendiest virtual people on the block.
In 2008, nearly 1,000 H&M stores worldwide featured a
garment designed by a player of The Sims for purchase, and
real-world IKEA home furnishings could be used to decorate living
spaces and more with the releases of The Sims 2 H&M Fashion
Stuff and The Sims 2 IKEA® Home Stuff packs.
The Sims has continued to hold magnetic appeal because it is
relevant, quirky, edgy, and fun; it’s a microcosm of society.
The games give players the ability to create and control another
life for themselves complete with relationships, children, homes,
travel, business and pure entertainment.
If the games were buried in a time capsule, when unearthed
in 100 years, The Sims would give future generations an instant
understanding of how people lived between 2000-2010. For example,
music would come alive from blockbuster recording artists such as
The Black Eyed Peas, Nelly Furtado, Katy Perry, Natasha Bedingfield
and Depeche Mode, all of whom have recorded songs for various The
Sims games in Simlish, the official language of the Sims.
The popular franchise has also kept pace with societal
trends such as “going green” with The Sims 3 allowing
players to live off the land, grow their own food and or use pedal
power or a Toyota Prius to travel, all in an effort to reduce their
personal carbon Sim footprints.
• According to NPD data, Chart-track UK, Gfk France, Gfk Spain, Gfk-MCC Germany and EA internal estimate
** iTunes 2009 Rewind
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